Necessity is the mother of inventory

inventory screenshot

Here’s what I made today – an inventory! If you make an appropriate container, you can put small objects into it, carry them around, and get them out later. Different objects have different numbers of slots.

The interface is still slightly rough, but it works. Next job: allow the player to drop objects onto the container itself, rather than having to click on an individual slot.

Also pictured: a sneak peek of The Alley – a new location from Night of the Wordsmith.

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