Necessity is the mother of inventory

Here’s what I made today – an inventory! If you make an appropriate container, you can put small objects into it, carry them around, and get them out later. Different objects have different numbers of slots. The interface is still slightly rough, but it works. Next job: allow the player to drop objects onto the […]

Night of the Wordsmith

Houston, we have a title. More importantly, we have an identity! I’m pleased to announce that the first episode of the game will (provisionally) be called… (That’s “Gypsy Curse”, an awesome free font from – can’t you just hear the organ music?) Night of the Wordsmith is a game that fell out of the […]