The power of the dictionary

Wordsmith already has words that generate new words – a nest makes birds, a rathole makes rats, and many other interactions. One thing we don’t have – in the demo version, at least – is many words that generate new locations. The castle, mine and wreck illustrate the general idea: objects you create can be […]

One last obstacle

Player rewards are a tricky issue in games. Jonathan Blow would tell us that if a game over-rewards players – like WoW (his example) or Peggle (my example), it’s just dishonest game design. It’s like adding salt and caffeine and deep-frying your core mechanic in batter – it may make players want to keep playing, […]