<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Wordsmith Blog</title>
	<atom:link href="http://cheersgames.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://cheersgames.com/blog</link>
	<description>Spell doom for your enemies.</description>
	<lastBuildDate>Fri, 20 Apr 2012 18:22:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>Comment on Wordsmith expansion plans by Laurie Cheers</title>
		<link>http://cheersgames.com/blog/?p=43#comment-269</link>
		<dc:creator>Laurie Cheers</dc:creator>
		<pubDate>Fri, 20 Apr 2012 18:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=43#comment-269</guid>
		<description>Thanks! Some fascinating ideas. I hadn&#039;t considered the option of treating letters as a currency. My current idea is actually that the player is the only one in the world that has this power, to collect letters and spell objects; nobody else can even see them.

So when you go to a &quot;store&quot; (or market, bazaar, trader, etc), it&#039;ll be like a real store - you&#039;ll have a range of objects to buy (&quot;pizza&quot;, &quot;milk&quot;, &quot;bread&quot;, and so on) - but to actually buy them you need &quot;money&quot; or some equivalent.

If you visit the &quot;bank&quot;, they will buy valuable objects (such as &quot;ore&quot; or a &quot;diamond&quot;) for money; alternatively you can try breaking into the &quot;vault&quot;. :-)

Expect more Wordsmith updates in May; I&#039;ll finally be getting some free time to work on it.</description>
		<content:encoded><![CDATA[<p>Thanks! Some fascinating ideas. I hadn&#8217;t considered the option of treating letters as a currency. My current idea is actually that the player is the only one in the world that has this power, to collect letters and spell objects; nobody else can even see them.</p>
<p>So when you go to a &#8220;store&#8221; (or market, bazaar, trader, etc), it&#8217;ll be like a real store &#8211; you&#8217;ll have a range of objects to buy (&#8220;pizza&#8221;, &#8220;milk&#8221;, &#8220;bread&#8221;, and so on) &#8211; but to actually buy them you need &#8220;money&#8221; or some equivalent.</p>
<p>If you visit the &#8220;bank&#8221;, they will buy valuable objects (such as &#8220;ore&#8221; or a &#8220;diamond&#8221;) for money; alternatively you can try breaking into the &#8220;vault&#8221;. <img src='http://cheersgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Expect more Wordsmith updates in May; I&#8217;ll finally be getting some free time to work on it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wordsmith expansion plans by Xarlos</title>
		<link>http://cheersgames.com/blog/?p=43#comment-260</link>
		<dc:creator>Xarlos</dc:creator>
		<pubDate>Wed, 18 Apr 2012 18:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=43#comment-260</guid>
		<description>What I loved most about this game was the creativity aspect.  In this way it reminds me of Minecraft.  You have a limited number of resources available to you (in this case 26), but combining them in different ways will allow you to make some awesome stuff.

At the time being, the game world isnt persistant, which causes most of the road blocks.  If it werent, theres several solutions for letters.

Create a BANK to store letters currently held to accrue &quot;interest&quot;.  This would allow you to get additional letters that you&#039;ve already been able to obtain.  Also - upon death, you wouldnt lose these.

Create a MARKET or perhaps a STORE to allow selling or trading of letters to obtain new or more rare ones.  A simple point value could be assigned to each letter similar to scrabble.

Whatever happens, I&#039;m definitely looking forward to more.</description>
		<content:encoded><![CDATA[<p>What I loved most about this game was the creativity aspect.  In this way it reminds me of Minecraft.  You have a limited number of resources available to you (in this case 26), but combining them in different ways will allow you to make some awesome stuff.</p>
<p>At the time being, the game world isnt persistant, which causes most of the road blocks.  If it werent, theres several solutions for letters.</p>
<p>Create a BANK to store letters currently held to accrue &#8220;interest&#8221;.  This would allow you to get additional letters that you&#8217;ve already been able to obtain.  Also &#8211; upon death, you wouldnt lose these.</p>
<p>Create a MARKET or perhaps a STORE to allow selling or trading of letters to obtain new or more rare ones.  A simple point value could be assigned to each letter similar to scrabble.</p>
<p>Whatever happens, I&#8217;m definitely looking forward to more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One last obstacle by Laurie Cheers</title>
		<link>http://cheersgames.com/blog/?p=47#comment-191</link>
		<dc:creator>Laurie Cheers</dc:creator>
		<pubDate>Thu, 05 Apr 2012 06:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=47#comment-191</guid>
		<description>Thanks for the suggestion! Yeah, the limited scope issue is an interesting one. The game definitely leaves people wanting more at the moment... but just making the world larger with more puzzles is perhaps not the best way to satisfy that desire.

The next obvious solution is just a new world; I tried making a new level where you start from scratch with a different set of objects available... but it&#039;s actually surprisingly hard to make a fresh start like that. The &quot;rat&quot;, &quot;reed&quot; and &quot;skeleton&quot; you get at the start look fairly random, but it actually took me a long time to come up with those objects as starting words. I&#039;m sure it&#039;s possible to make a new world that works; I just haven&#039;t found the right configuration. Still, it&#039;s going to be really really hard to make, say, 10 levels where you start from scratch this way.

And yes, in terms of increased difficulty, I&#039;ve been thinking along the lines you suggest; for example, adding a &quot;taboo&quot; mode where the most obvious words are forbidden. Still thinking...</description>
		<content:encoded><![CDATA[<p>Thanks for the suggestion! Yeah, the limited scope issue is an interesting one. The game definitely leaves people wanting more at the moment&#8230; but just making the world larger with more puzzles is perhaps not the best way to satisfy that desire.</p>
<p>The next obvious solution is just a new world; I tried making a new level where you start from scratch with a different set of objects available&#8230; but it&#8217;s actually surprisingly hard to make a fresh start like that. The &#8220;rat&#8221;, &#8220;reed&#8221; and &#8220;skeleton&#8221; you get at the start look fairly random, but it actually took me a long time to come up with those objects as starting words. I&#8217;m sure it&#8217;s possible to make a new world that works; I just haven&#8217;t found the right configuration. Still, it&#8217;s going to be really really hard to make, say, 10 levels where you start from scratch this way.</p>
<p>And yes, in terms of increased difficulty, I&#8217;ve been thinking along the lines you suggest; for example, adding a &#8220;taboo&#8221; mode where the most obvious words are forbidden. Still thinking&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One last obstacle by tinymagus</title>
		<link>http://cheersgames.com/blog/?p=47#comment-178</link>
		<dc:creator>tinymagus</dc:creator>
		<pubDate>Sun, 01 Apr 2012 08:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=47#comment-178</guid>
		<description>The main attraction that kept me coming back was finding more efficient and safe ways to get to the end. My sense is that a limited scope works heavily in favour of practicality in this game. If you had a very tight and complete area to play through, you might get some good replay value by allowing the difficulty to be ratcheted up by the player. For example, they could configure the game to eliminate certain letters from the game (they turn into some kind of dud item in the game). The more letters eliminated, the higher the score when the game is completed. This would require solutions requiring few letters to be difficult to obtain though, and I suppose that might be hard design-wise.</description>
		<content:encoded><![CDATA[<p>The main attraction that kept me coming back was finding more efficient and safe ways to get to the end. My sense is that a limited scope works heavily in favour of practicality in this game. If you had a very tight and complete area to play through, you might get some good replay value by allowing the difficulty to be ratcheted up by the player. For example, they could configure the game to eliminate certain letters from the game (they turn into some kind of dud item in the game). The more letters eliminated, the higher the score when the game is completed. This would require solutions requiring few letters to be difficult to obtain though, and I suppose that might be hard design-wise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Aten&#8217;t Dead by Doomsday One</title>
		<link>http://cheersgames.com/blog/?p=38#comment-95</link>
		<dc:creator>Doomsday One</dc:creator>
		<pubDate>Sun, 11 Mar 2012 02:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=38#comment-95</guid>
		<description>I am very very glad that you&#039;re not dead &lt;3</description>
		<content:encoded><![CDATA[<p>I am very very glad that you&#8217;re not dead &lt;3</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Survival mode &#8211; status report by Laurie Cheers</title>
		<link>http://cheersgames.com/blog/?p=28#comment-70</link>
		<dc:creator>Laurie Cheers</dc:creator>
		<pubDate>Thu, 08 Mar 2012 19:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=28#comment-70</guid>
		<description>Thanks Edward!</description>
		<content:encoded><![CDATA[<p>Thanks Edward!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Survival mode &#8211; status report by Edward</title>
		<link>http://cheersgames.com/blog/?p=28#comment-40</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Mon, 27 Feb 2012 05:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=28#comment-40</guid>
		<description>sup laurie. im edward from slant six. kool game. peace out</description>
		<content:encoded><![CDATA[<p>sup laurie. im edward from slant six. kool game. peace out</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Survival mode &#8211; status report by Laurie Cheers</title>
		<link>http://cheersgames.com/blog/?p=28#comment-9</link>
		<dc:creator>Laurie Cheers</dc:creator>
		<pubDate>Mon, 26 Dec 2011 01:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=28#comment-9</guid>
		<description>Protonpack is out - it&#039;s two words.
Ghostbuster, on the other hand... :-)</description>
		<content:encoded><![CDATA[<p>Protonpack is out &#8211; it&#8217;s two words.<br />
Ghostbuster, on the other hand&#8230; <img src='http://cheersgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No new words today by Danuab</title>
		<link>http://cheersgames.com/blog/?p=17#comment-8</link>
		<dc:creator>Danuab</dc:creator>
		<pubDate>Sun, 18 Dec 2011 04:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=17#comment-8</guid>
		<description>I&#039;m excited. I can&#039;t tell you how happy I was when I typed in horse and I got a pet horse to ride on.</description>
		<content:encoded><![CDATA[<p>I&#8217;m excited. I can&#8217;t tell you how happy I was when I typed in horse and I got a pet horse to ride on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Survival mode &#8211; status report by Danuab</title>
		<link>http://cheersgames.com/blog/?p=28#comment-7</link>
		<dc:creator>Danuab</dc:creator>
		<pubDate>Sun, 18 Dec 2011 04:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://cheersgames.com/blog/?p=28#comment-7</guid>
		<description>Weapons to kill ghosts: 
Cross
Bible
Holywater (??)
Protonpack (??)
Priest
Vacuum
Prayer
Exorcism</description>
		<content:encoded><![CDATA[<p>Weapons to kill ghosts:<br />
Cross<br />
Bible<br />
Holywater (??)<br />
Protonpack (??)<br />
Priest<br />
Vacuum<br />
Prayer<br />
Exorcism</p>
]]></content:encoded>
	</item>
</channel>
</rss>

