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Spell doom for your enemies.
Apologies to my pre-orderers; I was hoping to have a version of Survival for you guys to play by now, but it’s taken longer than I expected to get it working.
Moreover, I’m away this weekend, and when I get back, I’ll be starting a new job at Slant Six Games. That doesn’t mean I’ll be unable to keep working on Wordsmith, just that it’s going to take longer than I had hoped.
Here’s what I’ve been working on today, anyway – the spoooooky graveyard. What objects would you make that can kill a ghost?

Keep the faith, folks.
I’m a little late posting this here… last week, zConnection posted an interview/preview of Wordsmith.
Sorry, I haven’t had time to package up a new version today – I’ve been busy with other stuff, like creating this blog, and making the map for the new mode, Survival:

No objects yet, but this landmass has about three times as much space as the demo map. For a sense of scale, look closely and you can just see “Wordsmith guy” in the middle there, next to the sun icon.
Oh, and I just got a day/night cycle going. (Bet you can’t guess what happens when you make a “sun”…)
Next up: scripted monster attacks after night falls! This thing is going to rock.
Cheersgames.com has existed for about three weeks now, but without a blog, it was pretty cold and lifeless. I bet most visitors don’t even understand why the site is called Cheers Games.
So… hi there! My name is Laurie Cheers. I’m running a one-man game studio that I call Cheers Games, and the first game I’m making here is Wordsmith.
I’ve been working on the Unity version of Wordsmith for about six weeks now. Here’s what I have on my “to do” list -